How To Skyrim Mods Without Nexus Mod Manager
If you already own The Elder Scrolls V: Skyrim and are thinking of trying Skyrim Special Edition, you may have questions about how the improved version of Bethesda's RPG will work in terms of mods, saved games, and most importantly, modded saved games.Here's what we know, and it's not all good news. We'll update this post with any additional information we discover. Skyrim and Skyrim Special Edition are two separate gamesYou probably know this one, but just in case: if you own Skyrim and its expansions, you'll get Skyrim Special Edition for free, and you don't need to worry about Skyrim SE overwriting or replacing your original copy of Skyrim.They are two completely separate games. If you have saved games and installed mods for Skyrim, you will still be able to play them with your original copy of Skyrim after the Special Edition appears.
- How To Skyrim Mods Without Nexus Mod Manager Download
- Skyrim Special Edition Mod Manager
- Skyrim Nexus Mod Manager
Existing unmodified saved games can be used with Skyrim SEIf you've got saved games from the original Skyrim, you can use them with Skyrim SE. According to an email from Bethesda, it's just a matter of copying and pasting the files:'Existing save games from the original PC game will work in the PC version of Skyrim Special Edition. Simply copy your old saves from My Games/Skyrim to My Games/Skyrim Special Edition.' So, you'll be able to pick up in the Special Edition right where you left off in the original. This is only for unmodded saved games, though, and here comes the bad news.Modded saved games won't work at all with Skyrim SEWe've tested this a bit, and can confirm that saved games in which you used mods for the original Skyrim don't work with Skyrim SE.Bethesda told us this in their email:'Only use original saves that have never been used with mods. Do not use your original saved game if this error appears when you load it in Skyrim Special Edition: This save relies on content that is no longer present.'
Dave Talamas, Community Manager of, had this to say:'Though there is a remote chance that very particular save files which only depend on mods which have a SSE equivalent installed may work, this will not be relevant to the vast majority of mod users because their modded files will have one or more dependencies with a currently incompatible mod.' Our advice for mod users is to expect to start fresh when it comes to playing SSE.' Skyrim SE versions of SkyUI and Skyrim Script Extender are in the worksis a tool many mods rely on, as it expands both scripting capabilities and functionality for mods. Thing is, SKSE was created for the 32 bit Skyrim, and Skyrim Special Edition is 64 bit, meaning the current version of SKSE won't work with the Special Edition. There is now an alpha being tested for the SSE, however., one of the best and most popular mods for Skyrim, and a mod that many other mods require for configuration, depends on SKSE to work. So, until there's a version of SKSE for the 64 bit version, there won't be a completely workable version of SkyUI for Skyrim SE (though there's ). What a wonderful world karaoke.
There are plenty of mods for Skyrim SE alreadySince Skyrim and Skyrim SE are two different games, modders who post their Skyrim Mods on Nexus Mods need to essentially create duplicates of their work. Many have done this already—and Nexus Mods is making for them., so you can see what's currently available. Thankfully, prolific modder Arthmoor has a number of his mods ready to go, including an, which like, will fix a number of bugs that were present in the original Skyrim and have been carried over to the Special Edition. Nexus Mod Manager now supports Skyrim SEIf, like me, you use Nexus Mod Manager, the Nexus Mods tool for managing your mods, it now supports Skyrim Special Edition.We'll update this post with any additional information we come across.
PSA: Vortex now supports Skyrim VR directly so this guide is obsolete. I wrote a guide for using Vortex if you're interested:Tthanks for the heads up on the Vortex update.Original Post for those of you who want to keep NMM:EDIT: I forgot a step at the end! If you tried to use this guide already see steps 7-9 under Nexus Mod Manager. The guide is fixed now.EDIT2: has a batch file that'll auto move the plugins.txt (see after step 11 below)I posted this as a response to the video that poster earlier. Posting it on its own.
How To Skyrim Mods Without Nexus Mod Manager Download
Please remember to get your mods from the, not the regular Skyrim as Skyrim VR is using the new special Edition. EDIT: suggests below there's a method that can update old mods to work with the Special Edition.I recommend you switch over to Vortex as soon as they patch in official Skyrim VR support. You can keep an eye on this subreddit for when that happens.Enabling Mods:. Be sure you've launched the game for the first time, and it runs (then quit). Navigate to: DocumentsMy GamesSkyrim VR and open SkyrimPrefs.ini (You can get to this directory quickly by pasting this into the address bar in Windows Explorer: C:Users%USERPROFILE%DocumentsMy GamesSkyrim VR ).
Add the heading Launcher. Right under it add the line: bEnableFileSelection=1 then save.Looks like this:LauncherbEnableFileSelection=1Nexus Mod Manager. If you haven't already, Download and install Nexus Mod Manager:.
Run NMM (administration mode may be required). Cancel the auto search ('Stop Searching' button) at the bottom right of the screen.
Click the. Button right below where it says Skyrim Special Edition. Select the folder:.(steam installation path).SteamsteamappscommonSkyrimVR.
Skyrim Special Edition Mod Manager
Click the little checkmark above, and ignore the warning that it couldn't find the.exe. Install mods. Navigate to. AppdatalocalSkyrim Special Editiona copy the plugins.txt (you can easily open the appdata folder by hitting the windows key and hitting enter after pasting this:%LocalAppData%or paste it into the address bar of Windows Explorer). Paste the plugins into. AppdatalocalSkyrim VR.
Close NMM, and get started!All DoneYou'll have to re-copy the plugins.txt (steps 9 & 10) each time you update your mods in NMM. However, has made a batch file for us to use to copy it automatically (& corrected by for us by ):This batch file will automatically copy over your plugins.txt every time you edit your mods on NMM:. right click on desktop and select newtext document, and erase the whole name including the.txt. Name it whatever you want with a.bat at the end. I'm naming mine skyrimpluginmover.bat and click 'yes' on the warning that pops up.
Skyrim Nexus Mod Manager
Right click your new file, and select 'Edit'. Copy and paste the following code, then run it each time you edit your mods in NMM. Thanks for this.Two things1) If you put the following the batch file:@echo offxcopy /s /y '%userprofile%AppDataLocalSkyrim Special Editionplugins.txt' '%userprofile%AppDataLocalSkyrim VR'It will work without any edits2) If you set a custom launch string for Skyrim VR and point it towards the batch file, you can just click 'Launch Custom Skyrim SE' and have it copy the files and close Nexus mod manager for you.For reference, my custom launch command is:%userprofile%DocumentsMy GamesSkyrim VRskyrimpluginmover.bat.